The Prerendered Font Data Creation Tool is a tool for creating
prerendered font data. This data can be assigned to actual fonts using
Font.mapPrerenderedFont.
Prerendered means that the font has been rendered in advance (in this case, expanding TrueType outline fonts and converting them into bitmap fonts). If this is not used, KiriKiri performs rendering at runtime as needed.
Since prerendered fonts are created in the creator's environment, using them allows the same font to be used regardless of the player's environment.
Prerendered font data consists of bitmap font data. In other words, since it is not a scalable font like TrueType (where the size can be changed freely), one font file handles only one fixed font size.
Note
If it is unclear whether the author of the original font you are trying to create prerendered font data from permits such use (distributing a large number of bitmap character data created from that font along with a game, etc., and combining that bitmap data for character display), it is recommended to check with the font's author.
Incidentally, this prerendered font file is in KiriKiri's proprietary format, and there is almost no possibility of it being used for other purposes.
The author of KiriKiri is not responsible for any problems that occur using this software.
This tool relies heavily on the OS's UNICODE support, so it will not run on Windows 95. It will run on Windows 98/98SE/ME and Windows NT 4.0, but some functions will be limited. All functions can be used on Windows 2000/XP.
Of course, the restrictions based on the OS type apply to the environment where this font is created; the OS type of the side using the prerendered font data created with this tool does not matter.