Audio Constraints for Android Version

Describes constraints arising from Android’s OpenSL ES specifications that differ from the current KiriKiriZ Windows version constraints.
While it is possible to eliminate (apparent) constraints by pre-converting via software, there are currently no plans to do so.

Specific constraints are as follows.

Information regarding low latency can be found at Audio output latency.
This involves using the device’s optimal sampling rate and buffer size while constantly outputting silence to stay ready, but we will not go that far.